MM2 of The Monsters The Guilt
Stealth-focused horror body with psychological pressure — how to hunt quietly and how survivors detect it.
The Guilt is a shop monster body in MM2 of The Monsters, the free Roblox 1 vs All horror game from forzik221. Place 100860415498291, released 28 August 2026, still receiving patches as of 7 September 2026. The live Roblox title reads THE LOCUST as of this writing — the Guilt is a secondary shop body that plays opposite to the featured Locust’s siren pressure. Where the Locust announces itself, the Guilt slips in without a footstep. This page covers the stealth kit, how to hunt with psychological pressure, and how survivors detect a quiet killer.
Compare against the Locust, monster roster, and monster tier list before buying. Seat steps: how to become the monster.
What the Guilt does
The Guilt is built around quiet approaches and psychological pressure. The body moves with reduced audio and visual profile — survivors do not hear the same heavy footstep loop they hear from the Locust. That silence is the tool. A survivor who cannot hear you is a survivor who is making noise, and a noisy survivor is a survivor who is not listening for footsteps.
Basic attack is the standard melee swing. The special (often Q) is a quiet approach tool — not a room clear like the Locust’s. It is designed to close distance without triggering a sprint. Use it on survivors who are hiding but not moving; the Guilt punishes the assumption that silence means safety.
How to hunt as the Guilt
Open how to become the monster for the full seat steps. After you confirm the body is live and you own it, start the round by not moving toward sound. While the other hunters are cutting toward the loudest hallway, the Guilt player is moving toward the quietest survivor.
Listen for fidgeting in lockers, for sprint that cuts too early, for a camera flash two rooms away. The Guilt does not need to announce presence — the silence of the body itself is the scare. When survivors start looking at each other instead of listening for footsteps, the psychological pressure is working.
Do not sprint. The Guilt’s advantage disappears the moment you use Left Control in a hallway. A sprinting Guilt is just a Locust with a different mesh and no siren. Walk, cut corners, and let the quiet approach do the work. If a survivor turns and sees you, use the special to close the distance before they reach a locker.
Check lockers in a different order than the Locust. Because you are not announcing yourself, survivors who expect the standard locker-check route are off guard. Do not open every door in sequence — skip one, then double back. The chaos of an unexpected route is more valuable than the certainty of a planned one.
How survivors counter the Guilt
Camera is the primary counter. The Guilt is invisible on audio, which means survivors cannot rely on footsteps to track the monster. The camera reveals position — use it before entering a quiet corridor, before hiding in a locker you think is safe, and after you hear someone else get caught.
Do not assume a quiet hallway is safe. The Guilt rewards survivors who listen for breathing, for movement near a vent, for a survivor who suddenly stops talking. If the server goes quiet, assume the Guilt is in your wing and use the camera before you commit to a hiding spot.
The taser still answers in melee. About five seconds of stun. If the Guilt approaches in silence and you hear it too late, the stun is still your reset window. Sprint with Left Control after the stun, but do not sprint before — the Guilt player is listening for exactly that panic.
Hiding spots: lockers and vents. The item tier list covers what to buy. The how to survive page has the general chase rules; against the Guilt, the camera is worth more than against any other body in the roster.
Shop and ranking context
Confirm price in the live shop. The Guilt typically costs keys or a moderate Robux amount — not the ~100 Robux of the featured Locust. If the body feels weak after a few hunts, compare it against the monster tier list. Rank is usually A/B depending on player skill — A for hunters who play quiet and punish noise, B for hunters who default to sprint every room.
This is the body that punishes survivors who learned the Locust’s footstep rhythm. When the Roblox title changes from THE LOCUST, the Guilt may become the default counterpick for survivors who expect pressure but do not expect silence.
Until then: hunt quiet, punish noise, and let the silence do the scare.
Frequently Asked Questions
Quick answers for survivors and hunters in MM2 of The Monsters.
How do I unlock the Guilt?
Buy it in the shop. Confirm the live price in the forzik221 place (100860415498291). Seat steps: how to become the monster.
What is the Guilt's special ability?
A quiet-approach tool, often on Q. It closes distance without the audio cue of a normal sprint. Use it on survivors who think a silent hallway is safe.
How does the Guilt differ from the Locust?
The Locust applies loud hallway pressure with a siren silhouette. The Guilt moves quietly and punishes survivors who rely on audio tracking. Opposite playstyles, different ranks.
What tier is the Guilt?
Usually A/B — A for hunters who play quiet and punish noise, B for hunters who default to sprint. Check the monster tier list after patches.
How do survivors counter the Guilt?
Camera is the primary counter — audio tracking does not work against a body with reduced footstep volume. Check quiet corridors before entering. Taser still stuns in melee.
Does the Guilt come from the Locust update?
No. The Guilt is a secondary shop body. The Locust remains the featured headline creature of the live THE LOCUST banner. See the monster roster for all confirmed bodies.